I’ve been playing the game Final Fantasy XIV recently. Even though it’s a massively multiplayer online game, there’s a very strong story, one you literally have to play through in order to unlock the multi-player content like dungeons and raids.
It’s possibly the first heavy story focused MMO. The original version came out a year before Star Wars: The Old Republic, but it’s no SW:TOR from a story engagement perspective.

The story is good. It’s pretty standard JRPG (Japanese Role Playing Game) fare. You’re the “chosen one” sent to defeat all the world’s ills all by yourself (despite the multi-player angle of the game). But therein lies the problem. JRPG characters tend to be silent protagonists. They very rarely speak, and the player rarely has any agency in the story. Things just kind of happen, and the player is expected to guide the character in a linear fashion toward the next goal told to them. Exposition is handled by the characters around the protagonist explaining everything to each other while your character witnesses it. There’s nothing wrong with this approach to storytelling. It can provide some very compelling narratives, but it does lead to some awkwardness from an audience perspective. The protagonist feels more like an audience member than an active participant. The most amazing things are happening and, at best, the hero might have a mild look of shock, but most of the time it’s just the same neutral expression.
The longer I played the more I wanted a reason why my character acted this way, and slowly a narrative developed in my head…
Continue reading “Head-Cannon Actress / Final Fantasy XIV”


